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First look coming soon
GameIn ProductionThe Parallax Cycle

Parallax

A hand-painted puzzle-adventure where a single shift in perspective redraws the world in front of you.

Parallax is the game the studio was founded to make. You play a cartographer who can tilt the world — and when the angle changes, so does everything: a shadow becomes a bridge, a wall becomes a road, a dead end becomes the only way through. It is a game about looking again, which is the same thing this whole studio is about.

Painted, then made to move

Every surface in Parallax starts as a physical painting — brush, paper, patience. Owen and the art team author the look by hand; nothing is generated from a prompt. Our own rendering engine then brings those paintings to life with real-time light, so the hand-made image behaves like a living place instead of a flat backdrop.

Where the tools earn their keep

Behind the scenes, our locally-run toolchain does the un-glamorous work: proposing level variations for the artists to react to, keeping thousands of hand-painted assets organized and consistent, and catching the small continuity errors that eat a small team’s week. The artist still makes every call. The tools just make sure the artist spends the day painting, not filing.

Part of something larger

Parallax is the center of the Parallax Cycle — a world we’re telling across media. The comic Nightjar wanders its edges; The Art of Parallax collects its making; and a feature film is in early development. One imagination, told every way it deserves.

Be first to see it move.

We’ll show Parallax when the first look does it justice. Leave a note and you’ll be near the front of the line.