Make things by hand. Love good tools.
We’re a small studio building big worlds across games, film, and print. We hire in bursts, around what each project needs — but we’re always glad to meet makers who share the way we work.
What it’s like to work with us.
Your hand, your credit
The artist leads, always. You’ll be credited by name for the work you author — because you authored it.
Tools that serve you
Our locally-run tools exist to take the drudgery, not the decisions. If a tool ever gets in your way, we change the tool.
Small, so it matters
No layers, no lost weeks in a queue. What you make ships, and you’ll see it land.
Remote-friendly
We’re two cities already. Good work travels; we care where your head is, not your chair.
The crafts we hire for.
Don’t see your exact role? Introduce yourself anyway — we keep a short list of makers we’d love to work with when the next project calls for them.
Concept Artist
Project-based · RemotePaint the worlds before they exist. Strong traditional fundamentals; comfortable directing a look, not just rendering one.
2D / Hand-drawn Animator
Project-based · RemoteMake painted frames breathe. For our shorts and the series — character-driven, expressive, patient work.
Technical Artist / Tools Engineer
Contract-to-core · RemoteLive where the art meets the engine. Help extend our locally-run toolchain so it keeps serving artists, not steering them.
Narrative Designer / Writer
Project-based · RemoteHold a world together across game, film, and page. Comics-to-screenplays range a plus.
Send a short note and a link to your work to careers@apstudios.ai. We read everything.