News

What’s happening at the studio.

Announcements, releases, and the occasional devlog about the craft and the tools underneath it.

June 2026
Announcement

The Long Noon — our first animated feature, announced

A frontier, a drought, and a machine that dreams in color. Our most ambitious world yet enters development, and the whole studio is leaning in.

May 2026
Devlog

Teaching a local model to keep a sketchbook

How we built an on-prem tool that remembers ten thousand hand-painted assets so the artists don’t have to — and why it runs on our own machines and nowhere else.

May 2026
Community

Nightjar crosses its first thousand readers

The comic finds its people, one monthly chapter at a time. Thank you for reading in the dark with us.

April 2026
Recognition

“Lamplight” selected for the Riverlight Animation Showcase

Our debut short earns a spot in a regional animation program — the first time our work met a room full of strangers, and they stayed.

March 2026
Studio

Parallax enters production

After a long prototype, the flagship crosses from “what if” to “we’re making this.” The engine holds, the paint sings, and the world is coming together.

February 2026
Release

Fathom ships

A compact narrative dive, built in a studio jam and released into the wild — small, strange, and entirely ours. Proof we can finish things.

January 2026
Studio

Altered Perspective Studios opens its doors

A father and a son, two cities, and one conviction: the newest tools belong in service of the oldest craft. Here we go.

In the news

What people are saying.

“A vanishingly rare thing: a studio using AI to make hand-made work more human, not less.”

— The Indie Canvas

“Lamplight is five minutes of proof that the tools don’t have to flatten the craft.”

— Refracted Quarterly

“They build the engine, paint the world, and run the whole thing off machines in the next room. It shouldn’t work this well.”

— Frame & Foundry
Spotlight

Recognition & milestones.

Official Selection

Riverlight Animation Showcase, 2026

“Lamplight” selected for its regional animation program.

Featured Talk

Craft & local tools at a regional dev meetup

On building AI tools that keep artists in the driver’s seat.

Milestone

Nightjar — 1,000 readers

The comic finds its first real audience.

Shipped

Fathom — released 2026

Our first finished game, out in the world.

Don’t miss the next one.

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